Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Jeux et Joutes

I have been given gifts. Twice.

A little piece I wrote about Huizinga's Homo Ludens caught the attention of Dr. Herbert Wender who has kindly kept me abreast of the developments in the reception of a forward by Umberto Eco:

Umberto Eco, another important critic of Huizinga's thesis, elaborated his view in a forward to the 1973 Italian edition of Homo Ludens, a very intriguing text that, however, has not received any attention in the Huizinga literature for a long time. According to Eco, Huizinga was unable to distinguish between game and play, because the Dutch language has just one word for both: "een spel spelen," whereas the English say "let's play a game." A game consists of a matrix of combinations and is constituted by a certain amount of rules. Basically, it offers the players a number of options to act, so the eventually one player can win the game. A play, on the other hand, is the role one plays to express the situation at a certain stage of the match. Huizinga showed interest only in the performance, as linguists say, and not in the competence, that is, the game as regulating system, in which a certain matrix of combinations is produced. According to Eco, the crux of the matter is the fact that for Huizinga the element of "play" remained, in the final analysis, an "aesthetic" category. From his aestheticizing perspective, Huizinga was unable to admit that the "decay," the wars and the "crisis," were, in fact, also moments of play in a played culture.
This is from Léon Hanssen "Games of Late Modernity: Discussing Huizinga's Legacy" in Halina Mielicka-Pawłowska (editor) Contemporary Homo Ludens.

And so for day 2304
04.04.2013

Social Hieroglyph to Decode

Chantal Mouffe and Ernesto Laclau. Hegemony and Socialist Strategy

We begin with remarks on predetermination and representation:

But because it is at the same time a fiction and a principle organizing actual social relations, representation is the terrain of a game whose result is not predetermined from the beginning.
Which leads to a consideration of other openness:
Between the logic of complete identity and that of pure difference, the experience of democracy should consist of the recognition of the multiplicity of social logics along with the necessity of their articulation. But this articulation should be constantly re-created and renegotiated, and there is no final point at which a balance will be definitely achieved.
Drawing "representation" into the ambit of "logics".

And so for day 1850
06.01.2012

Cage and Duchamp: A Toronto Chess Game

It’s got a good index. Good if you are mindful of names. Look up Cage and you find the reference to the section you had browsed and made you buy the book and lug it home (it’s a big tome). However about a month later the memory has been rearranged and you want to use place (Toronto, Ryerson) to find the section. No luck. So we go to the activity “chess” and leaf through the "hits".

Whatever the move, we are lucky to retrieve from Arturo Schwarz (The Complete Works of Marcel Duchamp) an account of the evening orchestrated by John Cage in which Duchamp plays a prominent part.

Among his [Duchamp’s] last public chess performances, the ones in Amsterdam, Pasadena, and Toronto ought to be recalled.[…] Finally, on February 5, 1968, Marcel and Teeny performed in Toronto in an event organized by the composer John Cage at the Ryerson Polytechnic High School Auditorium. Other performers, in addition to the Duchamps and John Cage, included David Tudor, David Behrman, Gordon Mumma, and Lowell Cross. At Cage’s suggestion, a special chessboard had been made by Lowell Cross. Each square of the chessboard had a built-in photoelectric cell. The moves made on this board controlled the outputs to eight amplifiers and loudspeakers, with each move generating a different sound. The performance consisted in one and a half games of chess. The first, between Duchamp and Cage, in which Duchamp gave the composer a Knight as advantage, was nevertheless won by Duchamp. The second game, between Teeny Duchamp and Cage, was left unfinished at the performance (it was completed the following morning after breakfast and ended with Teeny’s victory). Even though the outcome of this collective work called Reunion may have been of the greatest theoretical interest, the audience thought differently. They were left in the dark, and not only metaphorically — they couldn’t even follow the moves of the game — and they silently abandoned the hall in the course of the evening. Thus, when the lights were turned on at midnight, at the end of the performance, which had started at 8:30 P.M., the chess players realized that they had been performing for an empty hall. Fortunately, Columbia Records recorded the resulting sounds and everyone was paid musician’s union scale wages. In a letter to the author, John Cage explained his intentions: “Musically speaking Reunion is an instance of a number of people working together practically but anarchically.”
Found a competing version of the end of the evening thanks to an article by Adam Bunch in Spacing: Out in the audience someone shouted: "Encore!" An example of Canadian irony? Adam Bunch’s article first appeared as a blog entry (with reference links) on The Toronto Dreams Project Historical Ephemera Blog.

And so for day 1389
02.10.2010